

Health degeneration: yes - if health is more than 100 This is different to hard difficulty as the enemies are far stronger, faster and spawn in massive numbers. The enemies have a distinctive advantage over you and the sheer amount of enemies make the rounds long and gruelling and is very frustrating if you die. The secrets can greatly aid you as they ease the difficulty slightly. You must be able to predict spawn locations of enemies and health and armour spots if you wish to survive. This difficulty is brutal, expect to die a lot of times. This is not reccommended for players who have no experience with exactly how the game works" " Serious difficulty is only reccommended with those very experienced with Serious Sam games, and would like the toughest challenge out there.

Number of enemies: Normal ( increased from low)Įnemy Detection: 1 ( decreased from 1.25)Īutoaim: Normal (1.0) ( decreased from 1.1) Score multiplier: x31 ( increased from x21) Health degeneration: yes - if health is more than 100 ( decreased from no regeneration or degeneration) This is different to easy difficulty as there is less health, less armour, health degradation, higher enemy health and damage, higher enemy intelligence.ĭefault Health: 100 ( decreased from 200)ĭefault Armour: 100 ( decreased from 200) A level playing field will challenge the player with several changes from the previous two difficulties. This is the middle level, where neither the player or the enemy has an advantage. This game is appropriate for the FPS lover, and a fairly new player to the Serious Sam games. " The normal difficulty is for players proficient in FPS games" Relative enemy reaction compared to the normal (1)Īutoaim: The distance from which the crosshair snaps to the enemy. The higher the number, the quicker they respond.Įnemy detection: How easily enemies discover your location. Relative enemy speed compared to the normal (1)Įnemy reaction: How quickly enemies start shooting you after they see you. Relative enemy damage compared to the normal (1)Įnemy speed: How fast they run (or fly). Relative enemy health to the normal (1)Įnemy damage: How hard they hit. (Fewer enemies also mean fewer spawn points)Įnemy Health: How buff the enemy is. Number of enemies: Number of enemies that spawn and number of spawn points. Score multiplier: What your final game score will be multiplied by Health regeneration: Yes means health regen, (Yes) means health de-gen. Max Health: Maximum health achived by picking up health Health: Maximum default health given to a playerĪrmour: Maximum default armour given to a player (Thanks for the suggestion - Atlas Sarnosian) Here, this table is an overview of all the statistics provided!
