



I have a couple smaller games that I am working on as well much more suitable to my skillset. T$$anonymous$$s might be a project over my head w$$anonymous$$ch is ok. So my question is, is there any way to get a voxelized model inside of unity w$$anonymous$$le preserving the internal voxel structure? That is my big first step I t$$anonymous$$nk, so any help would be appreciated. For performance, I was considering using obj model proxies until a gamestate such as a tree catc$$anonymous$$ng on fire, and then swapping it with a voxelized tree with internals. I made a testbed for my obj model exports. Wood next to a fire voxel will ignite as an example. So in my mind, there could be a way to import those models and associate voxel color to voxel property. For example, my "bark" and "wood" colors are a different shade of brown from my "dirt" and "mud" colors. I would like to then associate the color of the voxel to its properties. So ideally, I would like to try to find a way to import a model from magicavoxel into unity. Magicavoxel stores its files as vox files w$$anonymous$$ch hold the data for the internal voxels of a structure as well as the outside. The idea I would like to ac$$anonymous$$eve is I would like to have a tree in a field of grass, I would like to ignite the tree, and have the voxels burn away. It only seems to do the outer edges of the model, leaving it hollow inside.
#Export magicavoxel to unity how to#
Exporting them as obj files do not export the internal voxels of the model. How to create a voxel character in MagicaVoxel, animate it in Mixamo and use it in Unity 3D Thinker Talk A Tech DIY Blog about Game Dev, Software, Electronics and 3D printing Something Isn’t Working Refresh the page to try again. vox models that I would like to use in Unity. Been tearing through youtube tutorials and looking at python scripts trying to figure out an answer to t$$anonymous$$s.
