

Grog didn’t have a weapon but gamely stepped up to face his uncle in unarmed combat to the death.


If at the end of episode nine, you thought Grog had a plan when his puny self challenged Kevdak for leadership of the Herd of Storms … you were mistaken. So Legend of Vox Machina ends its sophomore season on a somewhat unsatisfactory note despite some remarkable highlights and a trip into a dragon’s rectum. The TV show didn’t need to devote hundreds of hours to Vax’s acceptance of the Matron of Ravens, but a little more would’ve gone a long way. Sometimes it works - the trips to Vasselheim and the Fey Realm took a lot longer in Critical Role but felt complete in the show - but other times, as in the final three episodes of season two, you can sense how rushed the plot developments are.
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Still, that’s a lot of D&D content, and the TV series naturally trims and compresses it to fit what would have been dozens and dozens of hours’ worth of stories into a tight 12-episode season. Granted, part of that is intros and ad reads, and a hefty chunk of the run time can be chalked up to how much longer it takes to play out combat in Dungeons & Dragons (a lot of time-consuming adding and rolling of dice) compared with TLOVM’s slick animated fight sequences. The first Critical Role campaign that The Legend of Vox Machina is based on is 115 episodes long and has a total run time of almost 450 hours. Photo: Vulture Photo: Courtesy of Prime Video
